

EQ2 Rules of ConductAs much as it stands for family, respect, diversity, community, and the promotion of the general welfare for all players in Norrath, The Fallen Legion is not a guild for every player. Players who believe that they have a right to do anything, say anything, and act in any manner, no matter who those actions may harm, no matter who those actions may affect, and no matter what rules or guidelines exist, and who have no intention of taking into account the best interests or welfare of others, do not have a place within the Legion. The Legion is a family, and family members protect each other, trust each other, and demand the best of each other. This family cooperates, respects its members, and believes in respect both online and offline. Legionnaires are good people, not just good game players.![]()







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Apprentice - ![]() Arguably the most important component of the rank and progression system within The Fallen Legion is the Apprenticeship. New recruits enter The Fallen Legion into a Probationary Period during which they are expected to demonstrate understanding of the Mission Statement, the Code of Conduct, and the guild policies in their actions and words. Both deed and action must be reflective of the way of the Legionnaire during this period. Apprentices may be initially trustworthy individuals, and may even be experienced adventurers, but as every organization has its own codes and caveats, the new member must take the time to study the values we hold dear and to discover if they are in alignment with his or her own.
The reason for this is simple. We are a family. It takes a special individual to become a part of it. The Fallen Legion is not about leveling, quests, or guild status. It is about relationships, respecting others and their views, and going out of your way to help a fellow Legionnaire - indeed, a fellow Norrathian - when ineeded. Creating and keeping a family feel in a large guild is very, very hard, and we take our commitment to that family very seriously. Membership in a top-level guild, let alone one as respected as the Legion, is a coveted prize, and we must take care to maintain the highest standards of integrity, conduct, and character to ensure that it remains so for all the days of Norrath. The Way of the White Helm Becoming a Legionnaire requires a "rightness of fit." The Way of the White Helm is intangible. It is an attitude, a way of life. It is the heart of the Legionnaire, and it cannot simply be worn. The White Helm is armor far stronger than metal. Consequently, the Apprenticeship is not defined in terms of a length of time or a set of quantifiable benchmarks that must be achieved; rather it is decidedly subjective in nature. Understand as you begin this journey that not every Apprentice will become a Legionnaire. We value maturity. There are some players, particularly those in their adolescent and teenage years, who are not truly interested in being a contributing, productive member of a respect-based family like ours. Earning Guild Points Apprentices earn "guild faction" in the form of guild points, awarded by the guild leadership. (Specifically, Members of the Council of The Five can award guild points.) Be it because of a good report from another Legionnaire or player, or because of a personal observation or experience, a Council member will add one (1) guild point to an Apprentice's guild points tally on the Guild Screen when that Apprentice demonstrates excellence. No more than a single guild point should be awarded at any one time. How to Avoid Promotion Asking for a promotion is the surest way to be denied one. Such behavior reflects an opportunistic, materialistic philosophy. Demonstrating cooperative, steadfast work ethic, leading by example, and adhering strictly to our standards of conduct will show readiness for greater responsibility and reward. An Apprentice who has a lapse in judgment, is offensive or disrespectful, shows impatience or rudeness, represents the guild poorly, or otherwise steps significantly outside of established policy, shall be dismissed from the guild. |
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Candidate - ![]() Once a Member of the Council of The Five feels that an Apprentice has demonstrated definite comprehension of the Way of the White Helm, and has demonstrated word and action that exemplifies that understanding, s/he will promote the Apprentice to Candidate. A Candidate is an Apprentice who is under review for consideration for full membership. It is at this point that each Member of The Five will make his or her own determination as to the viability of the candidate to become a Legionnaire. A Candidate must acquire the approval (in the form of at least one awarded guild point) of no fewer than Four of the Five members in order to become a Legionnaire. A Member of The Five may prescribe a particular task, or set a certain benchmark, that the Candidate must fulfill in order to earn that Council member's point. A Member of The Five may have, through observation or investigation, already assessed the worthiness of a Candidate.
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Legionnaire Reserve - ![]() Full members of the organization who have alts and secondary characters will have those characters ranked in the "Legionnaire Reserve." The rights, privileges, and responsibilities of Legionnaires Reserve are identical to those of standard Legionnaires. This designation is used solely for the purposes of identifying a player's main character. Players may opt to promote an alt to a main or demote a main to an alt at liberty by requesting the aid of a Command Officer or Member of The Five. While a player may have more than one serious, regular character, players are asked to choose one character that is the main for purposes of guild management. This name will be used to identify players in guild communications and throughout the management systems of The Fallen Legion. |
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Legionnaire - ![]() Full members of the organization are ranked accordingly as Legionnaires. Players will generally have their main character in the organization ranked as a Legionnaire, with alts and secondary characters being ranked in the Reserve. Having earned the full trust of the guild, Legionnaires have the right to invite new Apprentices into the organization.
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Officer Reseve - ![]() Officers who have alts and secondary characters will have those characters ranked in the "Officer Reserve." The rights, privileges, and responsibilities of Officers Reserve are identical to those of Field Officers. This designation is used solely for the purposes of identifying a player's main character. Players may opt to promote an alt to a main or demote a main to an alt at liberty through the main Officer character. While a player may have more than one serious, regular character, officers are required to choose one character that is the main for purposes of guild management. This name will be used to identify officers in guild communications and throughout the management systems of The Fallen Legion. This designation of the main character is especially important for officers, and is therefore not optional |
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Field Officer - ![]() On a submarine, the senior men who know everything there is to know, but still learn, are the Master Chiefs. In the academic world, those people who have been there and done that, and go on to study further and eventually become senior mentors in their craft receive the Master's Degree. Among the Jedi, only the most seasoned practitioners of the Force become Masters. Field Officers are those Legionnaires who have attained mastery in their fields by attaining great prestige and accomplishing great feats become models for others to follow, who have carried the name of the Legion to the skies and beyond where the very winds whisper the tales of their greatness. Their names are whispered on the winds from the barren sands of Ro to the very spires of Everfrost. They are the great mentors of their ilk, titans of character as well as prowess. Promotion to Field Officer is not lightly given. These Legionnaires are themselves a great council of strong souls, who share a common bond and a common dedication to others. They are selfless and magnificent, and shoulder the whole of Norrath with their unwavering respect and pride in their family.
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Command Officer - ![]() Organizations by definition require management. Those players who sacrifice time spent on the field of battle in order to perform the duties of the desk and the quill are Command Officers, individuals who are responsible for managerial and administrative aspects of maintaining a peak-quality organization like The Fallen Legion. These officers oversee roster management, bank and property affairs, conflict mediation and resolution, and administration of established guild policy. Generally these players have expertise in non-combat areas, sometimes in non-gameplay areas, and spend more time than most working on matters behind the lines rather than in the field. Promotion to Command Officer is not lightly given. These Legionnaires are themselves a great council of strong souls, who share a common bond and a common dedication to others. They are diligent and meticulous, and bear the responsibilities of management with their attention to detail and pride in their family.
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The Five - ![]() The Fallen Legion is led by The Five, a council of exactly five elder Legionnaires who collectively manage the organization. Each of The Five share an equal voice in the leadership, and when matters are put to a vote, if they are, each has an equal say.
The number of guild leaders may never be more or less than five as decided on 20 September 2005. Should any guild leader become inactive or resign his or her post, the remaining guild leaders, who have the discretion to involve the input of the membership at large, shall appoint a replacement guild leader to serve in that capacity without reservation. An active Guild Leader who steps down may name his/her replacement, a practice established by Dead Morbid upon his departure from the organization. That new appointee must be received with majority consent of the remaining members of The Five. If no replacement is specifically named, the remaining Members of The Five must, by majority (with the Chief Administrator's vote breaking any ties) approve any appointee to the Council of The Five. |
